Consumables

Ammunition, Adventuring Gear, and Spell Components are tracked by Usage Die.

Usage Die

When using a consumable, roll the listed usage die. If the die result is a 1 or a 2, downgrade it one step. If you roll a 1 or a 2 on a d4, the consumable is expended.

Usage Die chain: d12 > d10 > d8 > d6 > d4

Magic consumables (ammo, potions, wands, etc) have a maximum die chain of d10.

Refill Costs

DieCost
d4base price
d6base price x4
d8base price x8
d10base price x12
d12base price x16